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In this 45 minute unprogram, we talked books, played a game, and got crafty. Here's what it looked like:
All Aboard the Airship!
The first element I include in any of my unprograms is something that ties to the library--in this case, book talks. After discussing what "steampunk" means and where it got its name, I shared a few of my favorite steampunk books with the assembled kiddos in the form of book talks. I consider Matthew J. Kirby's The Clockwork Three, The Expeditioners and the Treasure of Drowned Man's Canyon by S. S. Taylor, and Lemony Snicket's A Series of Unfortunate Events to be great examples of steampunk for the middle grade reader. I had copies of these books, both print and audiobook when available, for kids to check out if their interest was piqued. (Quite a few copies did make their way out of the library post-program).
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Our final activity was to make those titular airships. Using paper plates, a straw, a single-egg portion of an egg container, yarn, and duct tape, we built and decorated our airships. To make them fly across our room, we threaded them onto some string using the straws we had taped to their tops. Pretty soon we had a colorful airship parade making its way across our programming room.
We finished our activities a few minutes past the 45-minute stated program length, but as everyone was enjoying themselves, no one seemed to mind. In fact, a few of the kiddos, after perusing the steampunk books on display, stayed in the room playing Airball a little longer. A successful program, by one definition, is one where the activities facilitate sustained engagement.
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Have you offered genre- or subgenre-focused programs for the school-age kids who use your library? What works for you?
This is awesome!
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